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Devlog

A Collection of Experiments

Entelect Challenge 2019 Visualizer

A visualisation tool for the 2019 edition of the Entelect Challenge.

The Entelect Challenge is an AI competition that is run annually by Entelect Software out of South Africa.

P8: Finishing Up
07 09 2019 by Daniel Fourie
A short wrap-up of this project.
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P7: Dropping in the Worms
28 08 2019 by Daniel Fourie
This post will look at how the Worms are added and updated in the level.
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P6: Skybox and Tile Actors
29 07 2019 by Daniel Fourie
This post will deal with setting up the tile actors and the Skybox. After that I will show my approach to spawning the first round map.
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P5: Mapstates and Map Setup
28 07 2019 by Daniel Fourie
In this post I'll give a brief overview of the function that reads the map states and the components to setup the game level.
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P4: The Utility Functions
23 06 2019 by Daniel Fourie
In this post I'll take a look at the utility functions used to read the match logs, and how they are called from the UI
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P3: Starting the UI and Verifying the Match Directory
05 06 2019 by Daniel Fourie
In this post, I get into more of the Unreal Engine parts of building the visualizer. Starting with the UI that lets the user pick the match logs directory
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P2: Reading the match logs
24 05 2019 by Daniel Fourie
A quick rundown of the first step in building the visualizer
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P1: The Entelect Challenge Visualizer
13 05 2019 by Daniel Fourie
A brief introduction to the Entelect Challenge and the first steps to building a visualizer to show the output of challenge rounds.
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